Why invest in VR learning and development?

Why invest in VR learning and development?

The total value of the market for VR business equipment is expected to increase from around £622 million to around £3.2 billion by 2023 and it has already made headway in retail, medicine, aviation and even law enforcement.

As with most new technologies, as they develop, the cost of using them descends from astronomical to realistically affordable which means it is becoming increasingly feasible for companies to consider using virtual reality for corporate training.

Gaining momentum as a practical, affordable and advanced tool for learning and development, many businesses are starting to recognise the benefits of using virtual reality, and as the use of VR expands, the cost of headsets continues to fall.

Inevitably, creating a customised VR training programme requires a proportionally significant initial investment, but this can be mitigated by longer term cost savings over traditional training methods as the cost of educational tuition, external speakers, or ongoing training costs and expenses are moderated.

As VR training is in reality benign. For example, patients or police officers are not actually at risk and planes don’t really crash during training so trainees can be effectively taught how to handle a situation in multiple scenarios designed to be as authentic as possible – without coming to actual harm and with the concomitant opportunity to learn and gain from subsequent 2-way feedback, risk-free.

Research shows that the retention rate when developing skills or learning new information is 75% when it is done through VR. Through the traditional route of presentation and lecture, retention is around 5%, which increases to around 20% for a PowerPoint presentation or computer. This is because VR provides multisensory input, meaning that the information is gathered through more channels and is more likely to be retained by the learner’s optimal approach.

It can be the case that some people using VR experience symptoms of motion sickness due to their brains receiving conflicting signals regarding movement in their surrounding environment and their body’s position in relation to it. However, advances in headsets mean that they can increasingly offer faster displays, thus decreasing the speed of latency, which in turn, helps with feelings of motion sickness.

Choosing a company that specialises in immersive digital experiences means that customised learning, development, and training programmes provide the opportunity for unparalleled user engagement.