VR in the Classroom
September 8th, 2023
In a world where information is at our fingertips, our classrooms can feel halted in the past.

Replicating information from textbooks and presentations onto exercise books can feel repetitive and requires a lot of focus and energy. This standardized method of education does not provide stimulating lessons for a large percentage of students. The process of taking in information, using this method, can lead to students disconnecting and feeling unmotivated by the topic. With 65% of people finding visual learning easier to comprehend, our schools need to adapt to their new generation of students. Integrating interesting, challenging, and most importantly fun elements into their learning will increase motivation and retention of information.
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Incorporating dynamic and visual content, that contains the curriculum, has never been easier. With Virtual Reality and Augmented Reality, you can create visual and practical lessons that engage and stimulate your students. Each tool provides its own benefits and can aid in transforming the classroom in its own way. The application of these tools can be endless when approached with creativity and care. Finding the best solution for each problem. Each piece of content can be adapted and made to fit each of the learning styles, adding audio, movement, and information boxes, on top of the established visual aspect. It can be completely inclusive of the needs of different students.

While Virtual Reality (VR) is less accessible for at-home learning, it creates a more immersive experience that a lot of children would not have the chance to encounter otherwise. It provides an opportunity to more extensively explore locations and/or scenarios that would otherwise be inaccessible to them. Due to the interactive and immersive nature, it provides experience and pushes students to engage with their studies, as well as each other. This leads to 90% of students stating the use of VR has aided in their learning.

With 80% of students saying they would look at courses that include VR support, there has never been a better time to upgrade your department. Incorporating tools such as these into your curriculum will not only help improve your results but will improve morale and engagement. As experts in both AR and VR, we are used to developing high-quality content with students at the heart. Our project with Darlington College demonstrates how we can work to fit your curriculum, bringing elements of their class into the training, or transporting them for on-location lessons.

Campos, E., Hidrogo, I. and Zavala, G. (2022) Impact of virtual reality use on the teaching and learning of vectors, Frontiers. Available at: https://www.frontiersin.org/articles/10.3389/feduc.2022.965640/full (Accessed: 08 September 2023).

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