User Interface in Games

User Interface in Games

Now, as a big fan of the game ‘stickman wingsuit’, I’ve come across a problem that rammed home how important the user interface is. The game is playable and entertaining, but going back to it made me question how come so many games and apps don’t really consider the user interaction?

Where there is a touch screen, and pressing the button obscures something important, then the game falters. In some games it is a genuine challenge to know where to place your finger, as much as it is to win at the game. In the stickman game for example, placing my finger on the screen, obscures too much of the screen, and I struggled to know where to put it and play the game.

Now this is a very simplistic issue, with a very simple game, but it is an issue that applies to a range of games, to a range of apps.

When creating a genuinely brilliant user interface you really need to start with understanding the user. This applies to both the physicality of the user, and the way they think and take in data. Button positioning, size and design are all crucial, and apply to all interfaces, be they apps, games, or interacting with animations and presentations.