#Animmersion Mailing List

VR Induction Training Programme successfully launched

Animersion UK | User Interface Development | Virtual reality logo

Our Operations Director, Sam Harrison, has recently unveiled a new virtual reality (VR) induction programme that has been specifically designed by Animmersion for one of Scotland’s leading construction organisations – Morrison Construction.

The VR induction programme – which is a mandatory requirement for any employee or subcontractor at Morrison Construction to undertake prior to entering a new site – is cleverly set in a CGI construction site. Users complete three modules whilst being immersed into an animated environment wearing VR googles and using hand controllers to navigate through the training programme.

In a real-time setting, users will be able to make mistakes and experience where they went wrong first hand, therefore knowing not to repeat this onsite, ultimately helping to minimise risk onsite.

Users will have to demonstrate their competencies and pass the induction programme before being allowed onsite. This provides Morrison Construction with full reassurance that all of their workers have a thorough understanding of the site itself and its potential risks.
Not only does the VR programme provide incredible engagement and stimulation for users, it also enables Morrison Construction to have a consistent training programme that has been developed around HSE policy and procedures meaning all workers will have the same level of training adhering to the same procedures.

We are hoping that our innovative solution will pave the way in helping to improve health and safety training in the construction sector, whilst also help companies to reduce spend on their training requirements in the long run.

If you would like to find out more information about the project, please feel free to email Sam at sharrison@animmersion.co.uk.

How games can be helpful improving our real lives.

Animersion UK | Augmented Reality Development | Logo

While Game theory , and gamification of business apps is becoming increasingly part of the mainstream retail and business to business environment, for many people, playing video games is merely an enjoyable pastime.

According to the American Psychological Association, gaming can also  help to develop problem solving skills, and improve a range of other cognitive skills.

They compiled a list of 5 ways in which playing games can be beneficial in the real world and help develop widely applicable skills.

  • Helping us face challenges. Most video games have a challenging nature and overcoming said challenge is the object of the exercise. What’s true in game is true in real life, which is full of challenges, and learning to overcome them is an invaluable skill. To succeed in most modern games (with hundreds of hours of playing time) you have to be willing to commit the time, learn and apply strategies to reach the objectives. The theory that you need to practise for 1,000 hours to become truly skilled at any task is well accepted, and the ability to commit time and focus you attention is an invaluable skill.
  • Help to deal with stress. Fairly self-explanatory, but too much stress impedes not only our ability to work, but to live a full life as well. Games can relieve stress, and in some cases, they have been used to treat cases as severe as PTSD. Gaming is making inroads into healthcare, both mental and physical health, and so we predict it will, over time, loose the image of being a relatively sedentary and indolent activity.
  • Improve social skills. This might seem odd, but the in-game communities that are created online are one way for like minded individuals to socialise with one another. Augmented Reality games are especially effective at this, but all games are beneficial.  Again the image of gaming being a solitary experience will, we predict disappear over the next few years.
  • Improve multi-tasking. According to studies, playing Call of Duty, for example  allows people to more effectively handle auditory and visual distractions in the real world, without it affecting their workflow. What we learn for gaming, is being applied in the real world. In particular the lessons learned are being applied to auditory warning systems in, for example, the construction industry, and airlines. Allowing developers to streamline systems, and ensure important warning signals are harder to ignore.
  • Helping us when it comes to balancing work. In video games one often has a limit on how long you can take before you must have achieved a certain goal, and this is true of many situations in real life. Balancing our workflow and learning to compartmentalise tasks in order to get them done within a specific time frame, is a vital skill, and one that is honed by gaming.

Augmented Reality can take the uncertainty out of shopping.

Animersion UK | User Interface Development | Virtual reality logo

The Augmented Reality industry is expended to swell over the coming years, and as a result, we can expect to see the technology becoming more and more mainstream. AR developers will drive the technology so that it will impact in many industries, and retail is no exception.

Online shopping has already made the process easier, and overlaying data onto the real world is another step-up. More and more different brands, producing different products, will find uses for Augmented Reality in their business.

Take, for example, buying beauty products.

Using AR, you could easily see how different shades of makeup would look on you, without having to go through the hassle of wiping layers off and re-applying them. As well as this, for anyone who may be self-conscious about trying on make-up in store, augmented reality allows one to do it from the comfort of your own home.

Another use would be buying furniture. Being able to instantly see whether, for example, a sofa will fit through the door, rather than finding out when it’s too late, removes some of the stress, as well as streamlining the purchasing experience. And even before making the purchase, you can use AR to visualise how various piece of furniture would look in your home, before making your mind up about which one to buy.

The same is true of clothes as well, with some shoe companies creating an app to let you try them on before you buy, albeit in the virtual domain.

Augmented reality is going to link well to the rise of wearable technology, and all us to interact with data on a physical level, fundamentally altering our relationship with information. Shopper will undoubtedly benefit from the onset of AR, and so will retailers, who should be excited about the potential boost in sales on offer.

As well as this, the experience will become more streamlined and personalised, which builds trust between consumers and retailers, which can be mutually beneficial for both parties.

Drones Creating Virtual Reality

Animersion UK | App Development | Logo

This is an incredible talk, you should watch the first 10 minutes at least – the way these flying robots view and map their environment is amazing.

The idea of them swarming around an office building, mapping and recording everything, is genuinely ground-breaking. Once the resolution gets up to a much higher level then these robots could well give us an amazing solution to creating 3d maps of real buildings for virtual reality.

Virtual reality presents us with some amazing opportunities, but until we can integrate all of the different design software into a single, manageable format, creating virtual environments that people can walk around and interact with is always going to be a challenge.

The 6 degrees’ podcast with Mitch Joel

Animersion UK | Hologram Development | UI Design Logo

We love the 6 degrees’ podcast with Mitch Joel. It can get a bit self-indulgent, but generally it’s a 50-minute discussion of what’s happening in technology and digital media – http://www.twistimage.com/podcast/ – and is well worth a listen. There’s one principle Mitch talks about a lot – that even though we are enmeshed in digital media business is always personal. It’s never ‘just business’ – it’s all about humans creating great work for other humans – so it’s always personal. As a company that designs user interfaces – the means of humans interacting with data, we agree wholeheartedly – we take every piece of work personally. We will be sharing more from this and any other podcast over the next few months.